Rainbow Six: Vegas was a staple for the lads from work and I on Xbox Live for a long time.

Then Halo 3 hit followed by Call Of Duty 4 and the group splintered amongst the two titles.
Follow this up with the glut of releases that hit in the last couple of months last year and you can kiss our Wednesday night gaming sessions goodbye …

However this week sees the release of Rainbow Six: Vegas 2 ….

I managed to snag an early copy of the game and spent a little time with it last night.
As the reviews have stated the core game hasn’t changed that much at all.
The controls are identical to the first. The graphics have had a bit of a polish but there wasn’t much wrong with them in the first place.

The change that people will notice is in your character …..

In the first game you were able to scan your face using the Xbox Vision camera and put your own face on your avatar for the multiplayer portion of the game, like this.
That feature is back, with the twist that you can use it on your avatar in the single player game as well, and as they’ve added jump-in/out co-op play to the mix it’s a very nice touch indeed.

The XP system that featured in the multiplayer portion of the first game has also been overhauled. Where before you got XP for winning matches online (with a very meager amount awarded if you were on the losing side) now you get to level up your character by playing through the single player “offline” campaign, which means you won’t get stuck heading into an online match with a pea-shooter when everyone else is packing nukes !!!
The other addition to the XP system is the “A.C.E.S.” rewards.
Split across 3 categories “Marksman”,”C.Q.B.” and “Assault” you have a selection of tasks for example “Headshots at a long distance” or “Take out an enemy when blind firing”.
The more of these that you complete the more you level up in that particular category and open up extras available only to that category. So for example if you level up in “Marksman” you start unlocking new and improved sniper rifles and other such goodies unique to that category.
Maxing out one category won’t open up every weapon to do that you’ll need to complete all of them, which sort of gives the game an “RPG-esque” quality with your character evolving to your style of play.

Well this is only a brief “first impressions” as I only got to spend about half an hour with it.
I’m looking forwards to getting my teeth into it properly over the next week so we’ll see what happens …..

And remember …. what happens in Vegas, stays in Vegas 😉

Tango Down !!!

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